Strata Source began as the Source Engine branch behind Portal 2: Community Edition (P2:CE) in 2020. In late 2020, Momentum Mod joined forces with the P2:CE team with the goal of collaborating on this new branch. The aim of Strata is to foster collaboration between licensed projects. Today, a team of almost two dozen developers contribute to Strata Source, with three licensed projects using the engine.
Strata is only accessible as part of the licensed games built using it; we do not provide any publicly available SDK. Any licensed Source engine project is welcome to contact us regarding collaboration.
If you’re interested in making a Portal 2 mod on Strata, check out P2:CE or Portal: Revolution.
No. Licensing is done entirely by Valve. We cannot license projects and don’t provide any source code to unlicensed projects. We cannot influence Valve’s licensing decisions and don’t offer legal advice. See Valve’s documentation on Source engine licensing: Distributing Source Engine Games / Mods.
Please don’t use our logo or branding to represent your project.
You are welcome to use our logo and branding in material about Strata itself, such as videos or articles. See our branding page: Strata Branding.
We do not have access to Source 2 and are not licensed to use Source 2. All of the games currently using Strata are closely tied to existing Source 1 content, so Source 2 would be a poor choice for us.
We do have some Source 2 features, such as the Panorama UI system, that were backported by Valve to CS:GO. However, Strata is still almost entirely Source 1. Whilst Source 1 does contain considerable tech-debt, we’ve been able to improve and modernize it considerably, and we think its long-term maintenance is a worthwhile endeavor.
The name Strata comes from geology, referring to the rocky layers of a planet's crust. The Source Engine is a huge codebase containing decades worth of code, from contemporary titles such as CS:GO and Portal 2, going all the way back to the days of Quake.
Our work is frequently a process of delving deep into the many layers of the engine and modernizing, refactoring, refining and demolishing various sections. So, we felt the analogy to geology and mining was apt!
Yep! When the project started in 2020 it was under the name “Chaos Source” with contributors organized under the umbrella of “Chaos Initiative” and the P2:CE team known as “Chaos Studios”. This naming was chosen in very early days of the project, and while it was okay for a time, in 2023 we decided to optimize our branding with input from a wider range of project members and decided on Strata Source.